Act of War: Direct Action

Act of War: Direct Action

The plot of a single-player campaign does not come down to a set of anti-terrorist missions; you have to gradually reveal the international conspiracy of a certain organization, the Consortium, which unites a number of oil exporters seeking to bring the civilized world to its knees, taking control of major energy resources.

For this purpose, they, of course, do not hesitate to unleash terror and chaos around the world, attracting for this purpose both various groups of ideological fanatics and unprincipled mercenaries (and in some countries local regular armed forces also support them). However, it is possible that the interests of the conspirators are not limited to economic power alone.

Accordingly, you will have to fight the enemies of the civilized world all over the planet – from the Middle East and North Africa to Russia, Europe, and the USA. Arenas of battles will be cities such as Moscow, London, San Francisco and Washington, whose quarters, by the way, are reproduced, albeit not with absolute, but with fair accuracy.

Since it has already come to open street battles, this time you command not a special unit for covert operations, but a certain tactical group Talon, designed specifically for direct combat operations and equipped with the most advanced high-tech weapons and equipment.

Since the action of the game takes place in the near future, a lot of this looks futuristic, but nothing is fantastic: all these things already exist at least in the form of projects and prototypes and by the time the game’s action should really come into service. Examples are the “exoskeletons” of foot soldiers, which are a cross between armor and a combat vehicle – with armor, servomotors that allow a soldier to run and jump much more efficiently than an ordinary person, without pulling his arms with heavy weapons and ammunition, etc.

A significant role is also played by various unmanned probes, which can be used both for reconnaissance and for delivering strikes against air and ground targets, and military equipment made using stealth technology (using as principles, interfering with radar and infrared detection, as well as visual camouflage, able to change dynamically). The game’s consultant was Dale Brown, a retired US Air Force officer, tomorrow’s wars expert and author of several best-selling books.

In most missions, the Talon group also has allies from among the conventional US army units. As for the terrorists, they are very heterogeneous groups equipped with equally varied weapons (mostly of non-American production). You can play for terrorists only in multiplayer mode. In addition to the actual fighting, the game also has a classic RTS base construction and resource management.

However, this also has its own characteristics. One of the main resources is personnel – and in fact, in modern warfare, cannon fodder tactics have lost their former popularity.

And the point here is not only humanitarian considerations and much less tolerance for losses in modern society but also purely rational reasons: a modern soldier (even an infantryman, not to mention a pilot) is a highly-skilled specialist whose training requires considerable time and even more a lot of money.

By the way, this is reflected in the game – as people take part in hostilities, people gain experience and their effectiveness grows (this, of course, is realized in many games, but here the difference between a recruit and a veteran promises to be especially noticeable). Enemies can be captured, which gives a cash bonus and, in addition, can provide intelligence information.

On the other hand, your fighters can also be captured, so you have to take care of the evacuation of downed pilots and wounded soldiers. Other resources are oil (produced, of course, from wells) and money itself (of which the main source is banks, although performing certain tasks can give you one-time income). Accordingly, wells and banks are among the structures that must be captured and held (incidentally, battles inside buildings play a significant role in Act Of War).

therefore, you will have to take care of the evacuation of downed pilots and wounded soldiers. Other resources are oil (produced, of course, from wells) and money itself (of which the main source is banks, although performing certain tasks can give you one-time income).

Accordingly, wells and banks are among the structures that must be captured and held (incidentally, battles inside buildings play a significant role in Act Of War). therefore, you will have to take care of the evacuation of downed pilots and wounded soldiers.

Other resources are oil (produced, of course, from wells) and money itself (of which the main source is banks, although performing certain tasks can give you one-time income). Accordingly, wells and banks are among the structures that must be captured and held (incidentally, battles inside buildings play a significant role in Act Of War).

However, the types of missions are quite diverse – in some of them, for example, there is no resource management at all. According to the developers, many goals can be achieved in various ways, which gives the game a shade of non-linearity.

But, obviously, the most obvious of the advantages of the game is its graphics, which look just amazingly realistic. Developers use not only high detail of models and textures but also their own “warm lighting” system when each surface element is illuminated in high resolution by several beams from various sources, which allows you to create not only believable light but also soft shadows. Graphics quality is almost unprecedented for strategy games.

In multiplayer mode, up to 8 people can fight on a local network or the Internet. Support for the rating system is also expected for those who want to not just play, but to make a networking career.

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